ROOM ID 148 NOPAINTING NAME "Wav Looping" PICT "lsascriptt.gif" ARTIST "Jester- mojo1@airmail.net" PICTURE ID 1 NAME "arrowl.gif" TRANSCOLOR 56 ENDPICTURE PICTURE ID 2 NAME "arrowr.gif" TRANSCOLOR 56 ENDPICTURE DOOR ID 1 DONTMOVEHERE OUTLINE 76,107 267,107 267,129 76,129 LOC 204,203 SCRIPT ;ABOVE ON SELECT { "palace://apartments.toto.net:9998" NETGOTO } } ENDSCRIPT ENDDOOR DOOR ID 2 DONTMOVEHERE OUTLINE 199,327 256,327 256,350 199,350 LOC 327,254 SCRIPT ON SELECT { "~Look in your log~" STATUSMSG "===Script By Jester/ICQ-15143049=== Lets you listen to a sound over and over and over and over again." LOGMSG " " LOGMSG } ENDSCRIPT ENDDOOR DOOR ID 3 DONTMOVEHERE OUTLINE 190,353 236,353 236,375 190,375 LOC 318,279 SCRIPT ON SELECT { "~Look in your log~" STATUSMSG "===Script By Jester/ICQ-15143049=== Activated when you click on the start/stop button..." LOGMSG " " LOGMSG } ENDSCRIPT ENDDOOR DOOR ID 4 NAME "Start/Stop" DONTMOVEHERE SHOWNAME SHOWFRAME OUTLINE 388,263 452,263 452,290 388,290 LOC 421,268 SCRIPT ON ENTER { 0 me setspotstatelocal soundname global loop global ;to change the name of the sound that is played, change the ;sound name on the next line. Change won't take effect until ;you leave and re-enter the room. "fazein" soundname = 1 loop = 100 me setalarm {85 dimroom 75 dimroom 65 dimroom 50 dimroom} 4 getspotstate 1 == if } ON ALARM { soundname global loop global {soundname sound } loop 1 == if 350 me setalarm } ON SELECT { loop global soundname global {1 me setspotstatelocal 0 loop = "Looping Wav " soundname & " Stopped" & localmsg exit } me getspotstate itoa "0" == if {0 me setspotstatelocal 1 loop = "Looping Wav " soundname & " Started" & localmsg exit } me getspotstate itoa "1" == if }f } ON LEAVE { { CLEARLOOSEPROPS PAINTCLEAR } NBRROOMUSERS 2 < IF } ENDSCRIPT ENDDOOR DOOR ID 5 DEST 140 OUTLINE 4,3 58,3 58,33 4,33 LOC 31,18 PICTS 1,0,0 ENDPICTS ENDDOOR DOOR ID 6 DEST 113 OUTLINE 451,3 508,3 508,30 451,30 LOC 479,16 PICTS 2,0,0 ENDPICTS ENDDOOR ENDROOM